Pliss the main point of confusion is the assumption that demand for a product means 100% acceptance of the product. That's not true. The reason why you have everyone and their mother signing up for Nightfall, and OP Rhino before it, is because that was the "big game." It was the one that everyone went to. If you went to one game the whole year - that would be it. All your friends are there so you know you will have a great time.
I think what happens is that people are drawn to the idea of a MILSIM. They like the concept, they like the idea of playing a full 24 hours, and they like that the competition will be people who are drawn to that as well. With all this knowledge going into it when people register you still have the vast majority of events hosted have the majority of players not make it to morning. I'm not talking 24 hours of GO GO GO, or getting some rack time in the field. I'm saying that an overwhelming amount of people then go to their car to sleep (out of play), or just leave the game entirely.
Would maybe hosting shorter games be better for the community at large? Probably. If 2/3 of the players can only make it for 12 hours what is the point of paying for all that extra time no one will use? People clearly aren't using the remaining 6-12 hours that you pay for the game - they don't want it. Maybe what they really want is just a 12 hour event since that is all they are willing to play... But would 300+ people sign up for a 12 hour game? Probably not.
But yeah after year you still have people signing up and going to these major events knowing full well that the majority of people won't make it. If we can't get these players to commit to the full length of our own games why do we need game organizers from other countries coming up here and doing the same thing? Will more events that people are not ready for fix the problem? I doubt it.
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